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Teams

A team is three or more players under one 3-letter tag like [FIS] — a shared chest, private chat, and one /team trust that covers everyone. It is invite-only and it is not free.

Founding one

You need two friends online and 64 diamond blocks. Type /team create FIS <friend1> <friend2> — the tag is exactly three letters A–Z, unique on the server. Both friends get a chat message and must type /team accept within two minutes. Any of the three of you can /team deny to call it off.

The diamond blocks leave your inventory only when the second friend accepts. If someone denies, the invite times out, the tag gets taken, or you no longer have the blocks — nothing is paid and no team exists. Keep the 64 blocks on you, not in a chest.

Ranks

The founder is the leader (bold tag). Everyone else joins as a recruit. The leader can /team promote recruits to officer — officers can invite and kick recruits. Only the leader promotes, demotes, disbands, sets the tag gradient, toggles PvP, and gates the vault. If the leader leaves, the longest-standing member takes over.

Tiers: earn a bigger team

Your cap starts at 3 members. Tiers are earned by the whole roster on average — both bars needed:

Recipes do not count. Inviting fresh players pulls your average down — carry them. Once earned, a tier never drops.

The vault

One shared virtual chest for the whole team, opened with /vault (or /team vault). Its size follows your tier: tier I is one row (9 slots), tier II a chest (27), tier III a double chest (54). Everyone sees the same live inventory.

By default every member can open it. The leader can gate it: /team vault access officer locks it to officers and the leader; /team vault access recruit opens it back up. /team vault access on its own shows the current size and who may open it.

Team chat and PvP

/tc <message> is chat only your team sees. Friendly fire is off inside a team unless the leader turns it on with /team pvp.

Claims and your team

Stand on a chunk you own and type /team trust — your whole team can build and use things there, including people who join the team later; people who leave lose it instantly. Add a rank to tighten it: /team trust officer is officers and the leader only. /team untrust clears it. Your personal /trust <name> still works and is separate.

The board

/team board plants a plaque on a claimed chunk you own (leader or officer): tag, tier, progress bars to the next tier, PvP state, and the roster. Run it again to move it, /team board remove to clear it. Bedrock may not see the plaque — /team info shows the same card in chat for everyone.

The tag is protected

Your tag shows in tab, chat, and above heads. Nicks cannot imitate it: /nick rejects bracket shapes and copies of live tags, and an old nick that copies a newly founded tag is reset. (Nicks are also one word, letters and digits only, max 16.)

Commands

Full reference with the tier maths: wiki.architectmc.club/teams.

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